A Proof of concept for a PLU interactive game. The learning module would begin with a series of reference checks for sixteen PLU items., then a games would begin.
Level One "Drag and Drop" exercise test the user's knowledge by matching the fruit with the correct PLU#
Level Two presents a multiple choice quiz that tests the user's ability to identify and select the correct PLU#
Level Three presents a quiz that presents the user with a PLU# and tests the user's ability to select the correct fruit.
I built this assessment to align three knowledge points: to correctly identify the type of produce, correctly identify the correct name of produce, to associate the fruit with the correct PLU#